Thursday, January 31, 2013

I made a game!

I spent yesterday following a fabulous Unity tutorial to get familiar with the editor. I even made a game! If you can call it that... Haha! It's quite terrible, but it has a menu, win/lose conditions (get a score of 10 to win), a countdown timer plus triggers for particle effects, colour changes and audio. It also taught me some super useful things about raycasting, moving objects around and how to use object tags, which I'll need to use to get my character movement working.

AND, look at all the code I wrote! Look! Look!

I'm trying to enjoy this smug feeling as much as possible, because I know it won't last. And how do I know that? Because I've spent this morning adding ALL the work for this project to Hansoft:

Provided I do absolutely everything bang on time, this schedule gives me a finishing date of around the 20th of May. Oh dear. However, this list includes art. Lots of it. Even animation. Lots of pretties will have to be sacrificed - but I knew that from the start. I never expected to actually make a fully functioning point and click game with final assets. But now that it's all in Hansoft I'll be able to shuffle things around and cut things as I go along, while keeping a good overview of the project.

Here's this week's sprint:

Wish me luck...

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